How to render effect like this (anemone)?

Help… got a few questions I need help with.

  1. I would like to render hair particles like this sea anemones but I can’t see to get the ‘translucency’ and the glow right? Does any tips or hints or how-to to make effects like this?

  2. Also I want the anemone to grow out a a certain area of a globe i.e. I created a vertex group but where do I tell it grow from the vertex group only? I looked in the physics tab and I don’t see it (blender 2.5).

  3. What would be the best renderer that could render this? I tried it with slg and it didn’t work. Does lux support this?

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lux supports SSS if that’s what you mean.

Use a minnaert shader and set the darkness to zero, that might be what your looking for.

You’d be better off using a mesh for the hair. I don’t think you can achive those qualities using particle hair.

you can add a ramp shader to make the edges bright

One lamp center(soft, sized), two opposite hemis(very soft), ramp shader to normal(or blend sphere texture to normal), perhaps SSS, should make a good start !

he might not even need light

just emit value

In 2.5 there’s something called ‘mesh lighting’ that looks pretty cool, but I have no idea how it works.

Thanks guys for all the good tips. I am beginning to see where you guys are coming from. Since I am also new to blender, this is going to be a big learning curve for me :slight_smile: but i m really looking forward to it. At least I know where to start searching for it now…