How to render HDRI image in all angle?

Friends,
After imputing a HDRI image as sky texture in world, if I render it, it renders front view (coordinates-global) and back view(coordinates-equirectangular). Moving camera in different angles giving same result.
I want:

  • Camera will render the portion of HDRI image, where the camera will be facing.

RE. I’m a new user and I render with blender internal.

You have to check [x] Real Sky in the worldtab.

Thanks Arexma, for replaying. I’ve done it. It only renders a single view. Rotating camera doesnt work. It always renders a single view. I want to render the portion of HDRI image, where the camera will be facing.

I’m really sorry, Arexma. My mistake. It worked. Thanks a lot.