How to render the inside of an object?


I would like to render the inside of a mesh object. I realize that I would have to place a light and camera inside but when I place the camera in, I can not see a thing. How do I make it so the object is hollow and illuminated by the lamp?


:ba: haha

I know its stupid but make sure your light and camera are totally in the hollow and not in the wall.


you should turn off shadows for the lamps… (or the material but i don’t know how that works)

A quick example of a camera in a hollow.
internal_view.blend (100 KB)


thanks. it seems to be working now.

this is great, thank you. it seems like all objects are hollow really.