Hi guys,
I need to create some weapon sprites in Blender, that will be used in a video game. First I need to export the png sequences of character animation without weapons and then export the same action with a weapon only, on transparent background. But the most important thing is, to have the impact of the character in the weapon animation. I.e if it’s about sword, it has to be rendered with a placeholder of the character hand, which means that the grip of the sword will have a hole (which is meant to be a character hand ), so that if the sword animation sequence is placed above the character animation, it looked as if the character is holding the sword.
When I try to export only the weapon sequence, it is rendered as the character was transparent, rendereing the sword fully in all positions… Please help
@LoboTommy Hey, thanks. I followed your image as much as I could by the screenshot you uploaded, but it didn’t work… Can you give me some additional information?
I’ve found this link and followed it as well. It kinda works, but can’t get rid of the white background for some reason, although the alpha is turned on…
Try using render layers and see if that is what you want. Put your character on say layer 1 in blender. Your weapon on say layer 2. You can exclude or mask the layers as needed for the render. If the character is behind the weapon, you can mask out that part of the character or not. Then you can just render the weapon layer and mask out the character which will leave your “hole”. (Of course put the lights in a layer which I only left on layer 1 before I rendered the sword.)
Here is what I did. Render with sword with character. Sword masked with character. Character masked with sword.
Will any of these work?