I have a full scene rendered with Eevee and a fire simulation rendered in Cycles that i need to assemble to it.
I tried to render the fire with transparency to assemble it to my Eevee render with After Effects, but i’m not satysfied with the result since i don’t have the same natural glare and also the fire & smoke are, poorly cut by the transparency, that make them to don’t really look being part of the scene once composited.
Then i would like to render them together in the Blender compositor to make the fire Glare (from Cycles) being also visible on the Eevee shot more naturally and the fire to shade more complete without transparency… But i don’t know at all how to do this.
Do someone know how to assemble two scenes this way in the compositor ? Thanks a lot.
To illustrate my problem :
Eevee render :
Cycles transparent fire render :
What i want with Blender’s compositor : (but with a Cycles fire glare visible on the Eevee shot too) :