Hey hi everyone,
I am trying to set up a material that repeats a pattern (simple image texture) over the surface of the object in a random way. The problem is I can’t seem to succeed in duplicating the pattern : I can map it anywhere with the mapping node but there will always be only one instance of that image, whereas I’d want a thousand of them, small, big, rotated, scattered across the surface. Any ideas ?
Thanks,
Hadrien