Hello ! I was wondering if someone here knows if it is possible to reproduce the maxwell multilight feature with blender while keeping the 32bit depth intact all the way ? For example is it possible to produce an exr out of an interior that can be used to tweak the light’s in the scene without re rendering every time ? Perhaps in the compositor ?
Currently there is a very nice plugin for photoshop from nextlimit that allows some heavy duty stuff with 32bit proprietary format from nextlimit