How to restart the animation of a particle system?

I create an expulsion so my particle system has the following settings:

End frame = Start frame + 1

I mean the value of the end frame is one frame larger than the value of the start frame.

Life time = 6

velocity = 8

Those settings create an expulsion starting from the start frame. What if I need this expulsion to start at frames 10, 50 and 100? Is it possible to Restart the expulsion?

I can’t animate the start frame or the life time. Animating the number of particles doesn’t work.

Thank you,

it looks like there’s a similar question here, maybe it will help

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Hi and thanks for the reply. What I can get or understand from the provided link is that I should add multiple particle systems for the same object to create multiple bursts or expulsions (1 particle system per explosion) and it is impossible to do it with a single particle system to save computing time. Am I right?

it looks like it’s the simplest way to do it, yes… in the link Zeauro says you could be able to do it with one unique particle system and with a texture / colorramp that would control it, but I’m not sure how he does it…

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