I’ve created a character model that has two materials on it. The eye area has a separate material for just the eyes - the idea is that I can switch between different painted expressions this way. I’ve unwrapped the model and since the eye area and the rest of the model are using different diffuse textures, their UVs overlap. This is causing problems when I try to paint, because even though both of my materials have different texture images attached to them, when I try to paint the eyes in the eye area the part of the body with the overlapping UVs gets painted to.
How do I tell the paint brush to only paint to the eye texture when I’m painting on the eye material and the body texture when I’m paining on the body material?