Is there a way to rig particle hair like you would polygon hair so that you can control the animation? I found this thread about it from a year ago: http://community.cgcookie.com/t/hair-rigging-with-armature/517/10
But it didn’t seem to have a concrete answer (and if curve guides is the answer, could someone direct me to a tutorial on how to use them?). Would it just be better to try and texture polygon hair to look closer to real hair than to figure out how to rig particle hair?
Thanks in advance for any help!