how to rig in 2.47?

ok its been a long time since i messed with the ge and i think they have changed a whole mess load of stuff, and yes i have tried searching i found like 80 other solutions to my problems but this one i just cant figure out, how do you rig a charicter in the new ge or do you just use the shape option, i am so confused lol but just point me in the right direction and ill be on my marry way.

You can do it the same way as before, or when parenting the armatures you can use the new “Create vertex groups from bone heat” function, which is alot easier. :slight_smile:

well thank ya kindly that who “Create vertex groups from bone heat” is an amazing little tool, saves a heck of alot of time thanks