how to rig my model?

mesh is not moving according to bones… what i have done wrong?? please help… thanks…





:spin::frowning:

you used ‘bone heat’ option for parenting? Looking at the mesh, bone heat should work perfectly. Try this: unparent the mesh ( alt P ) now use ctrl A ( apply scale / rotation / location ) then reparent it using bone heat. If it doesn’t clear up, come back and ask again.