How to rig this stylized character correctly?

Hello!

I’m creatin this simple low poly character and I’d need to make a walking cycle for it.

Would someone know what more I need to do with it’s rig? Do I need “IK’s” or something?

I have never made a walking cycle before but I’d need to do that now. If anyone knows a tutorial out there that fits simple characters like this, I would also be super delighted!

Thank you so much!!!

Hi, you can create a basic walk cycle with that rig, it will be limited because your character has no knees or legs and the arms don’t need to bend.
It will look like this:

Thank you so much for this! The video is good, because I was not sure what to do with the legs and this seems clear and smart.

The rig is incredibly simple because I will try to make an AI agent from this and then it needs to be as light as possible.

Apparenty I don’t need any sort of IK’s or things like that as I don’t see such in the video?

Thank you so very much for your help!

You only need IK set up if you have elbow or knee bend.
Here is the file if it helps:
basic rig walk.blend (945.9 KB)

I do not do 3d only 2d animation, sometimes i use the following aproach for simple creatures:
walk.blend (589.0 KB)


just rotate an extra bone to move the legs when it is rotated (i unticked inherit rotation for leg bones).