How to rotate 90 degrees a gradient procedural texture?


I’d like to make a gradient to go vertical as opposed to horizontal.

I thought adding a “Mapping” node and changing the Rotation X or Y to 90 degrees would have helped, but it didn’t :frowning:

Any ideas?

Thanks guys!

JDL

Try putting a Texture Coordinate node before the Mapping node feeding into the Texture node so the mapping node has something to remap

Finally! The mystery is solved! Thank you so much Richard M. :slight_smile:

JDL