I have a bunch of objects which are components of a larger structure, which I want to allow a game user to cause to rotate around a common center. (And there will be additional objects which I’ll want to be able to be rotated around a different common centera). I’m thinking to link them all to an empty mesh, and then provide to rotate the empty mesh and therefor also the objects linked to it.
So, first of all, is this the proper way to do what I want,
and, second, since there are a lot of these objects, is there a SCRIPT which could accomplish that linking in a batch sense?