Let’s say that I have a typical mesh generation script:
import bpy
scene = bpy.context.scene
# Create the mesh
mesh = bpy.data.meshes.new('MyMesh')
# Create the object
object = bpy.data.objects.new('MyObject', mesh)
# Add vertices
verts = (
(-1,-1, -1), # 0
( 1,-1, -1), # 1
( 1, 1, -1), # 2
(-1, 1, -1), # 3
)
# Faces
faces = ()
# Load data (Vertices and Faces)
mesh.from_pydata(verts, (), faces)
# Link new object with the scene
scene.objects.link(object)
The point of interest is the verts list, it contains data about 4 vertices that are placed just like a plane. I would like to keep this data as is and duplicate it with upwards step z rotation (spiral like).
How can I apply a rotation to this group of 4 vertices?
one vert and one vector field at a time?