I want to be able to randomly rotate selected faces around their individual origins in edit mode. If I had say a maximum rotation of X=10 deg, Y=15 deg & Z=25 deg, how would I, (or indeed could I?), go about doing that?
I have a list of selected faces but it’s the rotation part that I am struggling to find anything on, most of the info on rotation seems to be based around objects and not faces / polys.