how to save vertices' position when using (cloth) physics?

Hi there,

I’m modeling a stone sculpture of human in long ‘robes’. I’'m using cloth physics to generate this, which works very well.

Is it possible to save the vertices positions, at a certain frame, to a ‘normal’ mesh again? Because finally, it has te be a ‘still’ stone sculpture not an animation.

Thx in advance!

Kind regards,

Go to the frame where the cloth looks to be what you want and apply the cloth modifier.
You can use duplicated objects and keyframe their visibility to have the cloth sim and then freeze at a certain point

GREAT!! Thanks a lot Richard!