I am trying to make a pyramid of cans like you might see in a grocery store.
It seemed like the quick way to do that would be to use a bezier circle as path and have the cans dupliframed around the circle.
The only problem is that when I scale the circular path to make the next higher tier the cans get smaller too since I have the single real can parented to the path.
Is there a way to scale the path without having the cans scale too?