I would like to scale this selection that can be seen below so that its face would get away based on their normals. A bit like doing G + G to each of the verts but basically doing that action to the whole selection at once. I think this type of thing is possible in other 3d packages atleast Modo had this.
Edge slide only works on faces, for that you need create an internal face and delete it afterwards,
or you do it for 1st vertics and snap the 2nd vertex after that to the 1st.