I have built a character out of spheres, no armature. The characters arm is waving .
I placed all those spheres as a child of an empty and put that group ( empty and all the spheres that make up the character) into a collection and named it “waving man”. I then sourced that collection called “waving man” into geo_nodes using a collection_Info node and scattered it over a surface. The problem is, Only the empty is scattered the children are not going with it.
Considering how I have made it, how can I scatter instances of this animation over a surface.
I have simplified my scene, and I have an animated scaling cone instanced and distributed over the face of a cube. The original is animating but the instances are not. Any idea why I don’t see the scaling animation on the instances?
Also it’s because you had the Reset Children checkbox active! As the name suggests, it will reset the transformation of the children inside the collection (i.e. overriding your animated scale).