How to scatter merging bubbles?

I followed this tutorial and managed to make the bubbles with metaballs. Then I exported it through .abc and imported into a new file. Then to scatter the bubbles randomly, I followed this tutorial, but now I’m facing one issue:

I’m unable to remove the metaball instance - when I tried to delete the metaball, the particles also got deleted. This means when repeating the bubbles randomly, the metaball also gets duplicated which looks weird.

What am I missing?

Hello !

Can you post a few screenshot to better illustrate your issue ?
Also it would be cool to get an idea of what you want to do with all that , so who know maybe there is a different way to get to the end goal !

I’ll probably answer tomorrow !

?? after importing it as alembic this should be a mesh…

the object is the emitter of the particles … if you want them not to be shown you can disable Show Emitter

So this is the output I’m trying to achieve


And this is what I have so far - merge single bubble output0001-0200
And these are the settings:

Ohh…It seems the bubbles are somekind of touching eachother but not joining… so they are no spheres anymore… this is another kind of story… more complex… and more difficult…