How to Sculpt these joining points?

I have recently decided to learn how to sculpt 3D models, I am finding it hard to get the same kind of results that polygonal modeling and box modeling can achieve.

What I would like to know is how would I make these kind of meshes using sculpting:

Or a link to a tutorial showing how to sculpt a useful object instead of monsters,humans,animals or robots.

Hard Surface Sculpting tutorial series - Citizen membership required