We can sculpt faces as of right now by default, but what about sculpting edges and lines? If for example you have a line that is made of vertices and edges, instead of doing transformations with Falloff radius enabled, how about sculpting it instead?
Since sculpting is very handy and fast to use, is by far the best choice for moving vertices around. Too bad though that is not available in Mesh Edit mode…
And is it at all possible in real life sculpting? Faces are always affected as edges are bound to them so every time you do anything with edges, faces go with them.