Sveiciens! you’re darn right. Even if i had not mentioned here for a reasons any of my commercial activity involving blender or 3d or cg in general - to be frank - i really don’t have any! I’m hit…
lol, do you, as my fellow countryman, at least agree on that mouse and dinner thing i mentioned AFTER the martians :)? I’m just pointing out that there are ways which could be yet easier than scrolling thousand lines down to shift-click something. You have shown that!
But that’s not the way we are used to do it. So, allow devs to teach us, in a way, how things could be done…
As to the tight deadlines, hmm, lemme think, no, not with blender and not Arts. True. However lot’s of other soft and different profile deadlines. Been there, seen that. Believe me.
Yes, nice to meet you too! And i really mean that :). On blender user’s map, we are some 4 here…
Sure thing, you nailed this. I cannot afford to spend thousands on my hobby. And truly so, blender starts to gather user basis recently. Remember, that wasn’t the case while it was in 2.x stage? Then again, those who managed to get along with blenders oddities at that time are, mildly put, saying bad things about it’s current usability. So, as i see, it depends.
I’m none of enthusiastic, not in any state or form of love with blender, but i don’t like equations like X equals 0 because Y has one; blender is crap because Y does this that way, honestly.
I can speak only for myself, i look here to learn blender better and be of help to others if i think i might know some how-to. I gave you what i could - you asked.
Btw, blender somehow managed to get to 2.63, so imo it’s not gonna disappear just because of lack of one way of selecting things.
It might be even introduced later on, if grown user basis will heavily stress out the need of it, idk, depends on devs decision, i guess.