How to separate my materials into 2 different levels

So I wanted to create an animated texture where there is an razer logo on top of noise texture.
But I am unable to separate them into 2 Different levels where they don’t overlap onto each other.
Below is a link to imgur so that you can see how I managed to create this

Create a solid black version of the razer logo (on a pure) white background and use it as a mask in the factor input of your mix shader.


Just with your Razer Image you can do it with a little tweaking of the color-Ramp and setting the blend mode to Alpha Clip…


Thanks a lot for your answer with a picture of the shader editor.

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