How to separate the geometry by any mesh islands the vertices are part of

https://www.reddit.com/r/blenderhelp/comments/1f1tvla/how_to_separate_the_geometry_by_any_mesh_islands/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

You can give your answers here or on reddit, I don’t mind. I hope someone can help.

In the UV-Editing workspace in the UV-Editor in face mode select any face of an uv-island you which. Select → Select Linked → Linked ( Ctrl-L or also only L). And in the 3D View use Mesh → Split → Selection ( Y ).

If there are many islands then this might be helpfull:

I’m trying to do it all in geometry nodes.

I still need help with this.

The video is showing something with geometry nodes…

You may have to elaborate this to get a more suited answer.