Am a total noob as far as the game engine goes
I was hoping to use the game engine physics to animate a collapsing bridge using the write to IPO feature .
I made all the bricks that I wanted to collapse, actors, made them dynamic and they do collapse ok !
However they dont fall down they fall to one side :spin:
Somehow they don’t know which was is down
How can I fix this?:mad:
Also while I’m about it is there anyway to stop them moving at all until about frame 200? - I could edit them in the IPO but there are a lot of bricks!
Also They move very fast - I have upped the mass to huge levels which slowed them down but is there a better way of slowing things down a bit?