Hi! I wanted to ask how to set location and rotation of object leading to properties xL, yL, zL, xR, yR, zR. Also how to read current position and rotation of object and write into theese properties? I need that for gamesave to save character location.
import bge
cont = bge.logic.getCurrentController()
own = cont.owner
print( own["prop1"] )
print( own["xL"] ) # don't like this
own.worldPosition.x = own["xL"] # don't like this
print( own.worldPosition )
print( own.<b>worldOrientation</b> )
own["pos"] = own.worldPosition
print( own["pos"] )
Do this script do all or just a part of it?