In short my question is: How to setup a multi file project.
What I’ve done so far is create a nice set of wheels in one blend file. Each wheel consists out of multiple objects (tire, rim, spokes and hub). All of which are children of an empty. This for easy scale, position and rotation manipulation. These wheels need of course to be placed in the frame of a motor bike. I was intending to design the frame in a separate blend file and put them together in a third.
When thinking of this setup I was presuming that when I would link the empty (the parent of the different meshes) its children would be included to. Can I do this without having to combine the different meshes into one?
Besides this how do I append/link a mesh in to a blend file, while still beable to scale and move it around. This all withoud losing the ability to change the material in the source file and see the result on the linked object.
For instance I have a blend file with nuts and bolts. They don’t have a material jet and have one default size/position. In an other blend file the bolts are used in similar setup as with the wheels. They are to be used on different positions and in different sizes. All should be given the same material. I’d rather not have to do this by selecting all of them one by one. I prefer to change the material in the “source” blend file and see the change on all “applied” bolts.
If there is a way to reach the same result but by starting out differently please let me know.
Thanks in advance for your reply,