I use scene actuator to set camera but camera is not the same when in active camera
and not same when save as run time so.
I want to know how to set up camera in 2.5d side scroll game.:spin:
use w,a,s,d to walk and enter to clear enemy
I use scene actuator to set camera but camera is not the same when in active camera
and not same when save as run time so.
I want to know how to set up camera in 2.5d side scroll game.:spin:
use w,a,s,d to walk and enter to clear enemy
That’s weird, it should work. Do you have more than one camera in the scene?
And what you mean excactly by?:
but camera is not the same when in active camera
I have one camera and It work but I want to fix window size of camera in stand alone to be the same size when in active camera
Sorry can’t you help with that, didn’t come so far yet. I don’t know either. But it would also be for my an interesting question.
The camera of the standalone is the current active camera <ctlr+pad 0) of the scene.
It is NOT the viewpoint you see in the 3D Window. This viewpoint is added as a new internal camera when starting the game from within Blender. I think the reason is that you can see in-game the same thing that you see in the 3D Window.
This internal camera is not added when:
I hope it helps
I use scene actuator to set camera to camera in scene but what I want to know is how to made view of camera in blender and in stand alone to match.
You have to zoom in until the border of the window matches the border of the camera.
The standalone camera shows ONLY what is inside the camera’s rectangle (similar to render).
Oh thank you Monster I’ve forget to set framing to scale.
So my problem is solve.:spin: