How to setup extracted dota 2 models in cycles

So I was following this guide

I have barely used cycles. The guide shows how to setup a Dota 2 model in blender using cycles. Using Colour, mask and normal. Most of the provided dota 2 assets have these.

A lot of the assets are not provided though and you have to extract them. Once they are extracted There is 4 image files to make the material. Colour mask, specmask, detailmask and normal. What is the correct way to set these up with Cycles.

I’ve attacehd the blend file. The model I extracted is on layer 2. Its setup exactly how the model on layer 1 is righ tnow


Treant_protector.blend (2.05 MB) (4.56 MB)