How to simulate a lighter's flame p.I (basic level example)

Hi there
This is the first part of a video tutorials series showing how we can simulate the motion of a lighter’s flame using rigging and some constraints and/or modifiers(instead of using smoke simulation)

https://youtu.be/zv-mfjOo-_4

In this first part we’re presenting the most simple,basic rig (single bone rig,noise modifier,stretch to constraint)
(hopefully some more advanced simulation tutorials on the topic will follow)
Advantages of this method :
-easy to setup
-easy to achieve more predictable results
-easy to animate
-texture based ( most properties can be easily controlled by texture mapping)
-less computer’s memory intensive/faster to render
Drawbacks of this method :
-less “realistic” when compared to the smoke simulation
-useful mainly for “lighter-like” flames (not “campfire”-like ones)
-some extensive tweaking might sometimes be needed

Hope you’ll enjoy this
Peter