this is a tutorial about how to take advantage of the built-in Blender internal renderer’s clouds texture for creating the illusion of fast moving ( changing ) clouds through a simple “trick”. This technique is quite memory and processing power efficient and can be applied in all situations where the need for realism is not at the first place.
Please keep in mind that for the purposes of this tutorial we used Blender’s internal renderer but with only a few minor modifications this technique should work with Cycles renderer equally well.
Also,be aware that for longer renderings you could create a “cyclic” animation of an “inflating” and “deflating” clouds object, then extrapolate this animation through using the relative function in the animation editor, thus creating a “non stopping moving clouds” effect.
Here is the link to this tutorial :
Thanks for watching