Hello. Thanks for watching.
Now, I’d like to simulate the hair of the Predator, but it doesn’t work well.
I’ve referenced this video https://www.youtube.com/watch?v=e1lHca7I3So
The tutor says that cloth modifier should be at the top of the modifiers.
But in this way, the meshes twist like this http://i.imgur.com/Nuig0vq.gifv
When I set the cloth modifier at the bottom, the twists didn’t happen. However, the hair couldn’t keep its shape and crushed just like cloth.
Could you tell me how I can apply physics to it while keeping its hairly shape?