Hi guys, please help me with this, i am crazy from that.
I need create “skeletal mesh” for game engine. To have correct SM i must create mesh in Blender, and assing some bones to it. (I know how to do this - add armature, then assign it via Ctrl + P - auto weightnening).
Such SM is properly imported in the game engine, however i need to add material to the mesh, lets say it is just simple cube or sphere in blender !
But it doesnt work!
Do i need it to “skin” it first ???
I know there is skin modifier in Blender, however it seems to me, that its purpose is to be applied to 2d curves, not to objects like sphere or box, because if i do it, it looks very weird such skin !
Especially in case of sphere…
I simply need to create skin which looks exactly 1:1 as the original cube or sphere object, like if you would just apply material on it!
Pls help, thx