My question is: how can I get the same result? Have I misunderstood something with MindTex or it just has some settings which are messed up?
If I compare the two images, I can see that the CrazyBump image bricks point in a different way and these seem to point in the opposite one (it is really visible if you switch from one render to the other one with a program such as GIMP: layering them and then make the upper one invisible and visible again)…
Hmmm. Just checked on the MindTex website: The “latest news” on that site are two years old… Is this developed any more? However, this is no issue of the textures being rough - they just seem to be incredibly low res. Can you export in higher resolutions?
Well, I’ve checked: the diffuse input texture is 700x700 pixels and the output is 700x700 pixels and the same for the CrazyBump map…
There is an option in MindTex which says: “Force the maps to the next power of 2” which generates a 1024x1024 texture…
Oh. I forgot to mention that for the MindTex render I’ve used, as the Diffuse image, the one created by it, but for CrazyBump I’ve used the original texture…
Ya, “old”!!! go with someone developing. Even Crazybump stands where it was at years ago. Try Shadermap 2 for 40 bucks. Or a fast growing company like allegorithmic software!!!..has sale prices here and there!!
Thanks for all your replies.
I’ve found another generator which is InsaneBump for GIMP: it generates a good-looking effect. See those renders:
This is with CrazyBump and the texture
I think that the InsaneBump renderings are actually a little better than the CrazyBump ones… What do you think?
Another doubt: InsaneBump creates a bunch of normalmaps (highnormal, mediumnormal, lownormal, normal, ect.), what does they mean? Have I to merge them? If so, how can I do it?