The texture that you see is generate by dynamic paint, but as you can see, the texture is kind of blocky in the render. How do I solve this in a material node editor or is there other way to do it rather than subdivide the plane? Thanks
Instead of using vertex, in the format option select Image Sequence, you’ll be able to export then an image sequence in any resolution you want and not depend on the resolution of the object.
Thank you very much, it works.