I have a question with a probably simple answer, but I didn’t find any simple solution although I looked for an hour in Blender.
Let’s say I want to create an object looking like the letter “O” in 3D. It’s just an example, so I can’t use a text object.
Well, I recreate the front of this O with a couple of faces and extrude all the faces to get the third dimension.
Now I’d like to smooth the new faces that were created from extruding the front so that the O looks really round and not like an n-gon where n is the count of faces I used to create the front.
I tried the “Smooth” option in the “Object Tools”, but then the colouring looked odd (although all normals point outwards) and it seemed then the edges between side and front were smoothed too.
I tried to apply the modifier “Subdivision surface” but then everything got subdivisioned not only the side faces.
Is there a way to just smooth the side face (the extruded ones) and leave the explicitely created faces (the front and back) as they are?
Thank you for your help.