How to snap "3D Cursor" X,Y,Z to a vertex X,Y,Z

I am new to blender and I was wondering if there is a way to set the “3D Cursor” coordinates to a vertex coordinates by just clicking the LeftMouse on the vertex? Currently, when I click the LeftMouse on a vertex (in EditMode), the 3D Cursor seems to be on the vertex, but it’s not (because I can tell from the “View Properties” window for the 3D cursor X,Y,Z and the “Transform Properties” window for the selected vertex X,Y,Z that the 2 coordinates are different in the Global coordinate frame.) I was really hoping that wherever I click the LeftMouse, the 3D Cursor X,Y,Z will snap to X,Y,Z location of whatever is directly under my mouse, whether it be a vertex, a surface point on a face, or point on an edge. Maybe we can have that feature assigned to “Shift+LeftMouse” since right now both the “Shift+LeftMouse” and LeftMouse do the same thing, i.e. put that 3D cursor at some point that is not a point on the object I selected.

Thanks for your help.

1 Like

You know about Shift-S?

1 Like

select the vertex where you want the cursor to snap to
press Shift-S (a menu pops up - choose “snap cursor to selected”)

1 Like