I’m wondering if it’s possible to snap a curve point to a curve segment or one of the “points” of the segment given by the resolution.
Anyone familiar with 3Ds Max and it’s splines will definitely know what I mean.
I can snap it to the curve points with vertex snapping enabled but that’s not what I need.
Converting the curve to a mesh isn’t the most helpful thing either as going back to a curve messes up all the bezier controls.
The only “solution” is to duplicate the curve, convert it to a mesh, go back to the curve that needs to snap, snap it to the mesh curve, then delete the mesh curve. It simply is quite cumbersome and not practical, and I’d like to know if what I’m looking for exists.