How to Speed up Cycles

Hey all,
I just wanted to do a Rigid-Body simulation, that lasts 180 frames.
But, when i try to render with Cycles, it’s very slow. Is there any way to
speed up Cycles’ render time?
There have been a lot of things going on about that lately, so just wondering if ya’ll know any?
:grin:

Make sure you make use of the Adaptive Sampling feature so only noisy areas are sampled. Get the noise down to a fine grain level and then make use of the various denoisers.

In the Light Paths use limited global illumination or get individual bounces as low as possible. A few moments in this section can save a lot of rendertime.

Set the tile size to the value which best suits your render device, 288x288 seems to give me the best times with 2x1080TIs.

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