Hey all,
I just wanted to do a Rigid-Body simulation, that lasts 180 frames.
But, when i try to render with Cycles, it’s very slow. Is there any way to
speed up Cycles’ render time?
There have been a lot of things going on about that lately, so just wondering if ya’ll know any?

Make sure you make use of the Adaptive Sampling feature so only noisy areas are sampled. Get the noise down to a fine grain level and then make use of the various denoisers.
In the Light Paths use limited global illumination or get individual bounces as low as possible. A few moments in this section can save a lot of rendertime.
Set the tile size to the value which best suits your render device, 288x288 seems to give me the best times with 2x1080TIs.
1 Like