Hi guys,
How would approach following task:
I have an object with a single material and a single large texture (22k). I need to split this texture into a set of 2k tiles (preferably with a similar texel density) to get as a result the same single object with multiple materials assigned and each material using a separate 2k texture (separate image file).
I would greatly appreciate any hints as I’m struggling with this conversion since a couple of days.
Cheers!