Hi, I’m using Blender to make a race track for a simulator. The simulator’s import utility requires that each object in the scene has less than 65000 vertex count. The landscape mesh I have has over 50 times that number, and currently I’m wasting a lot of time manually “b” selecting and “p” to separate little bits of the mesh so I could export.
Is there a way to automate this mesh splitting process? Ideally by vertex count, or at least by a grid style?
Thanks in advance!