I’m somewhat new to Blender and I’m trying to make the head of a robot. I have sketches I’m working from, but I am trying to put my ideas into 3D. I’m used to working in 3DSMAX but I’ve switched to Blender because it’s cheaper.
Anyway, can someone help me on where to start modeling this shape? I know it might sound really dumb, but I’m trying to learn different modeling techniques, and I’m not really sure where to start on this one.
I’ve tried cutting a sphere in half and working with that, but that didn’t go so well. I just want it to maintain the shape as 1 piece, and still be nice and smooth.
Also, I realize I did a horrible job on the foreshortening, but it was just a quick version in Illustrator.
I also hope there’s enough info in these pics to get what I’m trying to do.
Personally I would Add>Plane, delete 3 of the vertices, click on the remaining one and start tracing the side view by using Control + left mouse click. Once you have the side traced out, go to front view and extrude several times to the center of the front of the face. Then comes the fun part, push, pull all the vertices in all three views until you get the look you want. when it is as you like mirror it (alt + D then flip by S,X or S,Y) join the 2 halves together with control +J and apply set smooth in the edit buttons.
just select the one remaining vertice with a right mouse click, then move to new position and hold down control key and left mouse click at every spot you want a new vertice. Also you can close the shape by selecting the two end points and pushing the “F” key.
hmmm, it may sound too obvious, but you are in edit mode right? and the selected vertice is yellow (pink is active only when NOT in edit mode)
To use the Control-LMB technique you must have a mesh already created and in Edit Mode. That means you cannot create nrw vertices out of the blue. They must be part of an object (say, like a plane).
After creating a plane, you can delete 3 (or all 4 vertices). You would still be able the see the object pink dot (pivot). Then you can Control-LMB at will.
Ypu can also use extrude E on selected vertices, for the hability to better control the placement of points (MMB, Control key…)