I am rendering a 5000 frame Eevee Animation with Million of Polygones and a lot of 8K Diffuse and Displacement Maps. I CAN render the Scene, but I can’t stop it.
The only way to stop the render process (I use WIndows 10 64bit and GTX 1070) is to kill blender (and save befor hit start render). Shouldn’t there be a more elegant way to stop renderings?
Why do you need to stop the render? If you’re just previewing the final animation, you shouldn’t be rendering that at full quality settings, you should turn it down and do like a 480p render with no subdivisions. I would even take it a step further and temporarily replace your complex objects with simpler objects. Once everything looks good in your test renders, then you do one final high-quality render. If you do this correctly, you only have to do one high-quality render.
To answer your question- yes, Escape key is the best option here.
Yes I have already done all of this… I use 400.000 Million Poly Objects Instead of the 8 Million Poly Scan for example. Pressing ESC and X does not react.
I have to stop it because I render it over 4 nights and need the computer in between. It’s often like this with very heavy scenes in eevee, blender does not register me pressing ESC or the X. Ok but just first world problems, then I will keep killing blender with task manager.
Are you pressing Escape specifically in the Render Preview window? You also might need to press it a few times, I usually hold it down for a few seconds
Hi there,
Render always freezes, if you want to close it, even with one frame of lil scene. It can totally stuck for a long time in your case, maybe even crash?
But as mentioned above, please consider simplifying your scene. 8K textures are incredibly large and they use much more memory than 2K or 4K, like 16 times (!) more, since everything is squared not duplicated you see…
So that can help a great deal, also simpifying geometry as mentioned