I’d like to make my mesh to stretch along a curve. I want it stretches when the curve’s control points move, just like how Lattice Modifier can stretch or squash a mesh.
So far I tried:
- Curve modifier: it seems to make a mesh “move” along a curve, but not stretch.
- Array modifier with Fit Curve option: it duplicates the mesh, not stretch it.
- Array modifier with Fit Curve and Merge option: it duplicates the mesh and merge the duplicates into a single mesh, still not stretch it. I don’t want to change the topology.
Is it possible to stretch/squash a mesh along a curve? Similar to how other deforming modifiers (Lattice/Mesh/Surface) can stretch meshes?