I know I can use:
for obj in bpy.context.selected_objects:
to target the selected objects in a scene.
I have a silly question: how do I fire an event where when the user clicks (selects) on an object or adds to the current selection of objects, the script alters the properties of any unselected object in the 3d view? I have little experience with Python in Blender, and can’t seem to figure that out.