How to temporarily hide armature for other mesh?

I’m trying to make a fight animation between this two.
enter image description here

But I’m having hard time positioning their body because the armature of the other one is being mixed to the armature of the other.

How do I hide the armature of the other one temporarily so I can position the other one properly?

I don’t want to completely hide the mesh, only its armature, so I can see them both while working with only the armature of one guy being shown.

.blend file.

Select object you want to hide - H
To Unhide everything - Alt-H

Also - if you look at your outliner…

image

The eye toggles hiding an object,
The arrow toggles whether you can select an object,
The camera toggles whether an object will be rendered.

Put the character meshes on separate scene layers and place their armatures on the layers below. This way, you can toggle the layers on/off to only see what is needed. It’s also helpful to place all scene objects on yet another scene layer for toggling on/off during animation playback.

Looking at the screenshot, you have all objects (character meshes and armatures) on layer one.

Good luck!

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