I cant figure out how to do this in the new Blender versions. I want to texture an animal using just a single image of said animal. This of course causes many seams. So to create a seamless texture I used to do the following in older versions of Blender:
- Unwrap model (first uv map)
- place Uvs onto the image in the right places (first uv map)
the result for thefirst uv map should look like this:
Create a new blank image to be used as a new texture
Create second “proper” uv map without overlapping uvs etc… (second uv map)
As seen in this image:
Now use the Clone Brush in Texture Paint to clone from the original image texture from the first uv map onto the new image on the second uv map
Remove seams by cloning from different parts of the old or new texture onto the new texture
And this step 5. is the part I can’t figure out. I can clone from one texture on one uvmap to the very same texture, but cloning from a different uvmap/texture onto a new uvmap and new texture does not seem to work anymore?
This video also shows what i want to do in detail: https://www.youtube.com/watch?v=DooeJwglbDU
Thanks for reading.