I cant figure out how to do this in the new Blender versions. I want to texture an animal using just a single image of said animal. This of course causes many seams. So to create a seamless texture I used to do the following in older versions of Blender:
- Unwrap model (first uv map)
- place Uvs onto the image in the right places (first uv map)
the result for thefirst uv map should look like this:
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Create a new blank image to be used as a new texture
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Create second “proper” uv map without overlapping uvs etc… (second uv map)
As seen in this image:
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Now use the Clone Brush in Texture Paint to clone from the original image texture from the first uv map onto the new image on the second uv map
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Remove seams by cloning from different parts of the old or new texture onto the new texture
And this step 5. is the part I can’t figure out. I can clone from one texture on one uvmap to the very same texture, but cloning from a different uvmap/texture onto a new uvmap and new texture does not seem to work anymore?
This video also shows what i want to do in detail: https://www.youtube.com/watch?v=DooeJwglbDU
Thanks for reading.